![]() Identifying the target player of a Banshee both conclusively identifies it and can provide players with a significant edge, such as making hunt-related objectives much easier, and enabling the other players to continue investigating during hunts with impunity, though it is important to note that the target player must be inside the investigation area for this to be applicable. Weakness: Banshees can sometimes be heard screaming with a parabolic microphone. Strength: Banshees will weaken their target before striking. These are the strengths and weaknesses as listed in the journal: However, if it does hunt, it will hunt like any other ghost, chasing any opportune player. If the hunt target is outside the building, the Banshee will still use the target's sanity to decide whether to hunt. The Banshee will react to Incense lit by other players within range, but this will not allow for completion of the "Repel a ghost while it is chasing someone" optional objective unless the Banshee is also chasing its target when this occurs. It will not attempt to chase other players nor will it kill them, even if it comes into direct contact with a non-target player, instead passing through them. When a Banshee hunts, it will mostly follow standard hunt rules, but it will ignore all players other than its hunt target. This means that the Banshee can appear to hunt from as early as 87.5% average sanity, or as low as 12.5% average sanity, on the Sanity Monitor, depending on the target's current sanity and number of other players. The Banshee's hunt threshold is 50%, but it only checks the target's sanity when trying to hunt, rather than the average sanity like other ghost types, meaning that only the target needs to be at or below 50% sanity for it to attempt to hunt. If the hunt target leaves the game or dies, a new hunt target will be selected. When a Parabolic Microphone is used, the Banshee has a 33% chance of making a unique shriek-like paranormal sound instead of a whisper or footstep.Īt the start of the game a player is randomly selected as the hunt target. The roam cannot be completed if the player is on a different floor.This can result in a very high ability count on the post-game statistics. ![]() When the Banshee performs a roam, if the target is inside the investigation area, it has a 2/3 (67%) chance of roaming to the target. state, the Banshee will try to move towards its hunt target instead of the nearest player. There is another singing vocalisation that is not considered a true singing event, hence the Banshee's sanity deduction from this is the standard 10%. Like other ghosts, who the Banshee targets for a ghost event is random and based on distance being the hunt target by itself does not increase their chance of being the ghost event target. ![]() Then the hunt target's sanity will decrease by 15%, instead of the usual 10%.
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